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Microsoft and Ford Unveil Ford GT as the Cover Car for "Forza Motorsport 6" Debuting Exclusively on Xbox One

Ford's new line of performance vehicles will star in Microsoft's newest and most advanced racing game.

DETROIT – Jan. 12, 2015 – Microsoft, Turn 10 Studios and Ford unveiled their new collaboration today at the North American International Auto Show, announcing the all-new Ford GT ultra-high performance supercar as the featured cover car in the next iteration of the acclaimed racing simulation franchise for Xbox, "Forza Motorsport 6," launching exclusively on Xbox One.

The GT serves as a technology showcase for Ford with its ultra-efficient EcoBoost engine performance, advanced aerodynamics and lightweight carbon fiber construction. It begins arriving in dealerships in select markets globally late next year.

In addition, the companies revealed that Ford's performance vehicle line-up will appear in "Forza Motorsport 6." This includes the GT, Shelby® GT350 Mustang and F-150 Raptor debuted by Ford earlier today at the auto show. As "First in Forza" vehicles, global fans will have the opportunity to virtually experience the cars when they debut in "Forza Motorsport 6," available exclusively for Xbox One.

"It is an honor to share this historic moment with Ford and celebrate the legacy of the GT by making it the featured cover car of 'Forza Motorsport 6,'" said Phil Spencer, Head of Xbox. "We're thrilled to have the unique opportunity to announce 'Forza Motorsport 6' the day the car debuts – on one of the biggest stages in the automotive industry, and we can't wait to share more details on the game later this year."

"Forza Motorsport," developed exclusively for Xbox, is the highest-rated racing series of the past decade, according to Metacritic. Developed by Microsoft's Turn 10 Studios, the series combines the industry's leading next-gen graphics and simulation engines and has become the most played next generation racing simulation on Xbox One.

"The Ford GT is the ultimate execution of an enthusiast supercar, delivering ultra-efficient EcoBoost performance, driver-centric technology and lightweight carbon fiber construction," said Raj Nair, Ford group vice president, Global Product Development. "Working with Microsoft and Turn 10 Studios allows us to share our all-new GT supercar with an unprecedented global audience, giving fans an opportunity to virtually experience the beauty, thrill and innovation of Ford's performance line-up."

A pioneer of the global automotive industry, Ford is a leader in innovation. GT showcases material and technology innovations to help better serve drivers, such as active aerodynamics, lightweighting with a carbon-fiber passenger cell and carbon-ceramic brake discs and a next-generation EcoBoost engine that produces more than 600 horsepower.

"Just as Ford has pushed the boundaries of car technology in GT, 'Forza Motorsport 6' will embrace that spirit of innovation as our most technically advanced racing simulation to date, offering a fun and realistic automotive experience for both car lovers and gamers," said Dan Greenawalt, creative director at Turn 10 Studios. "We're excited to unveil gameplay at E3 in June."

More details on "Forza Motorsport 6" and Ford GT news can be found at news.xbox.com and media.ford.com, respectively. Media assets for "Forza Motorsport 6" can be found at news.xbox.com/media.



 

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Ugh why must they make 6 why can't they just add it to 5.... I won't be done with 5 by then...
^^^ This…

Or add it to Horizon 2… come on!!
 

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Yeah, I kinda stopped playing 5 horizons 2 has been entertaining me
Same here… I like the free roam of Horizon… just wish it had more cars…

but the gameplay and the way the cars handle, I enjoy far better than F5...
 

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Discussion Starter #8
I like the tuning aspect of the Forza series. I look forward to FM6 being even more technical than the previous entries. It would be cool if they could somehow merge the games where you can build a track beast, drive it from track to track, race it on a circuit/dragstrip/etc. and then drive it home. Best of both worlds.
 

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FM5 got boring too quick. Short races and no real goal. I hope 6 is more like the old ones.
 

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Discussion Starter #10
Here's my Forza 6 "I wants" list:

- Catastrophic failures. I've been wanting engine failures for a while now or at least something a little more unexpected that could put you out of a race. How about an OVERHAUL option that you have to purchase to keep your race engine pristine? There will always be the choice of turning simulation damage off, of course. I bet the drag racers would agree with this one.

- Boost controllers. This is based on my desire to build a 1,500hp Gallardo TT, but it also goes back to idea of engine failures. If I want to turn my boost all the way up and risk grenading my engine, so be it.

- Certain cars should be unattainable until you play for a while. I want to start off driving a Fiesta and not be able to own a McLaren P1 in the first week of playing. I enjoy the struggle of racing to purchase one part to give the car just a little more performance. That way each car and its performance upgrades mean something.

- Bring back the realistic economy. If I win a Ferrari in a race and want to sell it, it should be worth at least part of the new sale price, not 100 credits. Same goes for Auction House purchases. Rewards should feel like rewards.

- Parts prices should be realistic. Coilovers on a Lambo cost a lot more than a Focus just as a full titanium exhaust would cost more than a SS catback. Also, if I want to reduce weight, I should only be charged PI and not money.

- I haven't played FM5 yet, but I want the social aspect present in FM4. I want car clubs, I want Rivals mode. In fact, I would love a Rivals mode FOR car clubs. This comes from my fond memories of the FJ/LMG Focus vs. Lotus series.

- There's been mention of the game being more technical. Well, let's see it! Moar tuning options! Moar aero options! Dare I say widebody kits even. The top time attack cars have all this stuff.

- Cars should show their mods while in the garage. If I set the front camber to -6°, you should see the wheel cocked out. Same with any other visual mods. I assume they did this in FM5, because they got it mostly right in FM4.

- Dirt. I want my racecar to get dirty. I also want to be able to pay to clean it off like in the early Gran Turismo games.

- I want to be able to preview tunes before you buy them online. This way there's no "top 100"-claiming tunes with 22" Giovanni wheels on them. It would be even better if you could test drive them beforehand.

- Storefront message boards. I want to be able to give people a heads-up on what's coming next or give them a general idea about my SF items.

There's a start to my wants list. Please feel free to add your own.
 

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^^^^^^ ALL THIS!!!!

That's an amazing list of "wants"… and they're all dead on. I want more tuning options as well. I want to be able to adjust boost and actually dyno or tune my car to my specific specs. I also want waste gates so that I can hear the turbos… some cars have it, some don't.

In Horizon, cars get dirty, it looks awesome…

I also want the game to teach me… If I buy a part and add it to my car, I want it to show me installing the part onto the car, and show me where it goes, and what it does… not just what my hp/tq rating will be with the new part…
 

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I could write 3 pages of wants for this game. But you covered some of it.

I want a used car dealer (like the older GTs)
And I'd like to see a HARD career mode. I don't want to do 3 races and be able to buy a Lamborghini.. I want to progress slowly and actually have a reason to keep playing.
 
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