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Topic Review (Newest First)
11-28-2008 09:32 AM
Surfit Thanks,

I think you'll enjoy it since they have racing leagues and everything. It sounds like it can get pretty competitive.

Just make sure you have a decent steering wheel and pedals that are calibrated nicely and you should have a blast.
11-27-2008 07:12 PM
WeeAsp
Quote:
Originally Posted by Surfit View Post
I did some contract work with iRacing.com. I know they have a lot more cars and tracks than when I worked with them about a year and a half ago.

It's very impressive. The driving dynamics are as close to spot on as you could be and you can truly use this simulator as a way to practice a track before you get there. They actually go out to the tracks and laser scan every millimeter of the surface so all of this translates into the simulator.

It takes a little getting used to as you are missing the "seat of the pants" feeling of speed so you dont realize you are going as fast as you are. So you are going to overshoot corners from braking way too late.

Having driven lime rock park in real life and on the simulator it is as close to perfect as could be at this point. It is really cool since you can actually use specific points of reference on the track just as you would in real life.

Basically think of this on the level of a flight simulator and not a video game. It is simulated motorsport at it's best.
Rock on!

Great info. I appreciate it. Strongly considering checking it out for a month or two.

BTW -
11-26-2008 08:08 PM
Surfit I did some contract work with iRacing.com. I know they have a lot more cars and tracks than when I worked with them about a year and a half ago.

It's very impressive. The driving dynamics are as close to spot on as you could be and you can truly use this simulator as a way to practice a track before you get there. They actually go out to the tracks and laser scan every millimeter of the surface so all of this translates into the simulator.

It takes a little getting used to as you are missing the "seat of the pants" feeling of speed so you dont realize you are going as fast as you are. So you are going to overshoot corners from braking way too late.

Having driven lime rock park in real life and on the simulator it is as close to perfect as could be at this point. It is really cool since you can actually use specific points of reference on the track just as you would in real life.

Basically think of this on the level of a flight simulator and not a video game. It is simulated motorsport at it's best.
10-28-2008 08:46 PM
WeeAsp The reason most people hate puns is because they didn't think of it first!

Good one!
10-28-2008 05:55 PM
slo1 Ah, explains the nice pumpkins.
10-28-2008 09:31 AM
WeeAsp Halloween buddy.
10-28-2008 07:20 AM
slo1 Who's the blond in the red outfit? She'd keep you occupied in the winter.
10-27-2008 08:20 PM
WeeAsp I know your pain brother....I know your pain....
10-27-2008 07:58 PM
slo1 GRM did a nice article on I-racing. I'm also interested, winter is too long.
10-23-2008 11:34 AM
WeeAsp
i-Racing ??

Not sure if this should go in the gaming section, but given the application, I thought I would post it here.

Does anyone have experience with i-racing?

From the web site http://www.iracing.com

Quote:
To achieve this exceptionally high level of realism, iRacing.com uses its pioneering, proprietary application of three-dimensional laser scanning technology to create two key features.

The first is a series of highly detailed sight-pictures. These images, like frames in a movie filmed from an in-car camera, are driver's-eye views that allow iRacing.com drivers to see specific points of a lap: braking points, turn-in points, or the apex of a corner, for example.

iRacing.com's sight-pictures are the most accurate and complete ever offered in a racing simulation. You see exactly where you are on the racetrack at any given millisecond, receiving the instantaneous, granular visual input racers require to refine their performance lap after lap.

In addition to its sight-picture visuals, iRacing.com replicates the precise physical features of each track's racing surface. Our laser scanning technology produces a mathematical 'bump map' of the track's camber, cracks, undulations, and patches - recording every millimeter of the surface. A series of "point clouds" capture the three-dimensional profile of the track surface and adjacent curbing.

Combine this mathematically-precise surface mapping with iRacing.com's hyper-accurate sight-pictures, and you have a powerful tool that allows even drivers at the highest levels of professional motorsport to use their virtual seat time to hone their skills and improve their real-world performance.
Apparently, it is a tool used by the pros to prepare them for upcoming races and it looks like a fun time as well.

It does require a wheel and pedal set up. Membership is $13 per month.

I was thinking about it, but wanted to see if anyone else had experience with it.

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