To achieve this exceptionally high level of realism, iRacing.com uses its pioneering, proprietary application of three-dimensional laser scanning technology to create two key features.
The first is a series of highly detailed sight-pictures. These images, like frames in a movie filmed from an in-car camera, are driver's-eye views that allow iRacing.com drivers to see specific points of a lap: braking points, turn-in points, or the apex of a corner, for example.
iRacing.com's sight-pictures are the most accurate and complete ever offered in a racing simulation. You see exactly where you are on the racetrack at any given millisecond, receiving the instantaneous, granular visual input racers require to refine their performance lap after lap.
In addition to its sight-picture visuals, iRacing.com replicates the precise physical features of each track's racing surface. Our laser scanning technology produces a mathematical 'bump map' of the track's camber, cracks, undulations, and patches - recording every millimeter of the surface. A series of "point clouds" capture the three-dimensional profile of the track surface and adjacent curbing.
Combine this mathematically-precise surface mapping with iRacing.com's hyper-accurate sight-pictures, and you have a powerful tool that allows even drivers at the highest levels of professional motorsport to use their virtual seat time to hone their skills and improve their real-world performance.
I did some contract work with iRacing.com. I know they have a lot more cars and tracks than when I worked with them about a year and a half ago.
It's very impressive. The driving dynamics are as close to spot on as you could be and you can truly use this simulator as a way to practice a track before you get there. They actually go out to the tracks and laser scan every millimeter of the surface so all of this translates into the simulator.
It takes a little getting used to as you are missing the "seat of the pants" feeling of speed so you dont realize you are going as fast as you are. So you are going to overshoot corners from braking way too late.
Having driven lime rock park in real life and on the simulator it is as close to perfect as could be at this point. It is really cool since you can actually use specific points of reference on the track just as you would in real life.
Basically think of this on the level of a flight simulator and not a video game. It is simulated motorsport at it's best.
I think you'll enjoy it since they have racing leagues and everything. It sounds like it can get pretty competitive.
Just make sure you have a decent steering wheel and pedals that are calibrated nicely and you should have a blast.
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